Improvements to BL, etc.

September 5, 2012 § 1 Comment

This week what work I did was spent on minor improvements to Booster’s Lab. I’m working on adding some improvements to the TSC editor to allow people to quickly and easily assemble large, repetitive blocks of TSC, as well as automatically assemble simple script components via like, idk, right-click menus.

If anybody else has suggestions for the editor, feel free to leave a message here or on the forum thread, because without feedback I dunno what needs work the most.

Back to normal

August 28, 2012 § 1 Comment

Alright, it looks like I missed last week’s post, but I had a good-ish reason for it

All last week was spent entertaining a handful of my internet friends at the newly inaugurated “CaveCon”, which is basically a meetup for the cave story tribute site forums. I hosted the event, so I was quite busy keeping everything on track and making sure things went smoothly. And it was a pretty good time! 9/10 would con again.

Apart from that my laptop is almost back up to speed so I’ll resume work and finish Booster’s Lab, then get some ACTUAL (really really) work done. Still, I’ve got to move around a few times before I get into the room I’m renting for the school semester. And then classes start again.

It never ends :/

(filler post #2350)

August 15, 2012 § 2 Comments

Laptop coming in the mail sometime next week – Asus U56E-BAL7.

In the meantime I’ve had my hands full with getting ready for the forum meetup and moving out of my current room and finding a new one and wrapping up my work term etc. etc. that I haven’t had time to do a whole lot else

here’s a drawing of a snake

here WOULD be a drawing of a snake but I guess my university’s email service won’t let me send a .zip file to myself >:[

well take an iscribble collab instead

Can you guess what parts I drew?
hint: it’s not misery

 

Eulogy for a Laptop

August 8, 2012 § 2 Comments

Well, over the weekend my laptop died.. Normally this wouldn’t be such a big issue, except it was pretty much the main tool I had for writing code and stuff. So, hopefully, I’ll be able to get myself a new one soon. Perhaps one even BETTER than a compaq presario CW50 139WM. But that might be aiming a bit high.

I just wish computer shopping wasn’t so hard. I went to the store yesterday, but I’m sort of in the french-canadian part of new brunswick so all the laptops had canadian multilingual standard keyboards with extra keys and the layout of certain buttons like left shift and enter totally rustled my jimmies. I’ll probably have to either order online or wait until I get to america again to get a laptop with a normal keyboard.. sigh…

I can still work on the desktop but it isn’t as fun because I like to lie down when I write code and walk around and stuff and I totally can’t haul this monstrous rig all over my room.
Well, anybody have recommendations for what I should look at for my new lappy? I’m still thinking mid-range to budget, since I don’t really need the laptop to play much games with outside of the odd emulator or indie (that’s what the desktop is for)

Booster’s Lab 0.1.1.0

August 1, 2012 § Leave a comment

Why can’t I hold all these releases

Rounding off the core functionality of the entity editor and adding a simple hex patcher for binary hacks, which is more of a test than anything. As well, some stability issues fixed and an improved TSC list by Jackalope & Lace.

Soon, I will have the greatest editor in the land.

As usual, grab from The CS forum

I am currently in the thralls of minecraft

July 26, 2012 § 2 Comments

I pray for release

but tekkit has so much stuff

<this post is pointless>

Booster’s Lab 0.1.0.0

July 17, 2012 § Leave a comment

After a strong push over the weekend to get it ready, I think I’ve got the entity editing portion almost finished, which means I’m going to officially say that the editor is in Beta phase . How exciting. Head on over to the thread to pick up a copy and try it out for yourself (read the last post by me to see the things that I didn’t quite manage to get to).

Hopefully, soon, I’ll be finished this to my satisfaction and be able to move on to actually using it to make content! It’s crazy sounding, I know, but bear with me. We’re all in this together.

happy birthday 2 me

July 11, 2012 § 4 Comments

As of July 8, I’m 21 years old.. sometimes I find it hard to believe myself, but it’s true! Probably!

I got a most excellent gift: A painting of Pixel’s Ame to hang on my wall. It’s something that I will treasure always. I appreciate sentimental gifts, because it really shows that someone cares.

But enough about that, it isn’t what anybody wants to hear. Unfortunately, I took a lazy week and didn’t get anything done, so now you see the birthday announcement was a lead-in to my excuse for that. Quite clever, if I do say so myself.

But yeah. Here’s a picture of my cat, so this post at least has something interesting in it.

My Zee

oops

July 5, 2012 § 7 Comments

haha, I totally forgot to post in all the hustle and bustle of long-weekend activities.

Happy Canada Day / America Day, etc. etc.
I spent mine at an oceanfront cottage, couldn’t have asked for better weather. And yet still I managed to get some work done on the editor! Added two list objects that populate with entity categories to the entity screen, and am almost through a large overhaul of the back-end data management of the class. I basically had to entirely gut  and relocate the map datas (not to be confused with mapdata) because it needs to be shared between the map and entity screens, but was only contained on the map screen. What remains is to figure out how exactly to get undo/redo to work again :\.

Also more stuff on art/gallery, did this last night and I’m particularly pleased with it. It’s even relevant to the blog if you’re willing to be open-minded.

Booster’s Lab 005x

June 25, 2012 § Leave a comment

Last weekend with a bit of effort and a dearth of sleep, I managed to get an update to Booster’s Lab ready. I’m sorry, I’m sorry, but entities are still not a part of it. However, full editing of mapdata is supported, as well as stability fixes and compatiblity (of the CS+ and cross-platform type

You can download 0052 (most recent at time of posting) from dropbox here: https://dl.dropbox.com/u/42853625/Permanent/BoostLab_0052.zip

enjoy!

New screenshot: 

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