Functional map editing
May 17, 2011 § 3 Comments
Which at this point means, I can lay a tile (or a block of tiles) on any of the four map layers. The other (five…?) “Draw modes” will be finished I suppose next week, after which I’ll be able to start on the pxe (entity) editing mode. The scrollbars were a lot of work (they were entirely made from scratch) but hey! I can reuse those. Also missing are two buttons at the bottom (“Save Map” and “Edit Mapdata”) which honestly shouldn’t take very long to throw together. At this rate I’ll have probably one portion of the editor finished each week (Cheat mode, Map, Entity, TSC) so after that, I can get back to actually making the game playable or something.