No more modding…
May 4, 2011 § 12 Comments
Oh my goodness! What a frightening statement. Well, I think it’s going to be true. For the last two weeks or so you see, I’ve been working on an engine that emulates CS enough that it could carry my mod. I didn’t want to tell anybody because I think this is a pretty significant thing to be doing, and I didn’t want to have to retract my statement. I am now confident however, that it should all work out if I put enough effort into it. Tomorrow of course I’ll have to revise my ToDo list to make the engine a top priority.
So, you may be asking yourself, why am I doing this? Well, there two big reasons:
1) For experience. There’s only so much you can learn about programming through Assembly, so this is sort of like the next step for me.
2) For ease of use. No matter how good at assembly I get, there will always be limitations as to what you can do, be it space or engine constraints or time itself. It takes hours and hours to do the simplest thing in assembly, when I could acheive the same result in C++ in perhaps one.
Technically though, this means that it’s no longer a hack or a mod at all. I think the proper term is “Fangame”. Regardless of what it is called, I hope that you will support me in this project and see it through to the end. I’ve put together my most recent build for you to download and try out if you feel so inclined; Please bear in mind that this is still very, very in-dev and I am working out new kinks every day. Feel free to give some feedback on the new sword hud design though. It’s supposed to be “Minimal”.