January 21, 2011 § 16 Comments
Well, I think I need help. I’m feeling stuck and I need to know what I should do to move on, or else I’m going to debate with myself forever and never get anything done.
The problem is, I think I may be trying to overreach myself with the story. Since the very beginning, I wanted to be able to give flexibility with choices and reactions to situations and these would cause different things to happen in the game. However, as I finally get around to trying to implement this, I am finding it more and more difficult to make it work. I’ll summarize the options below:
1) Going with my original plan, trying to write as much freedom into the game as possible. To do this, I more or less have to give King a bunch of different personalities to suit the actions, and write all the dialogue three times. My main issue with this is that for one, certain actions can close off some activities, open up others, and leading to slightly different routes which continue to diverge so far that I may well end up having to write several different plots altogether. This stretches my mental resources so to say, having to personalize and justify all these different possiblities.
2) Stick to a conventional narrative, with the main character’s actions more or less predetermined and following and rigidly guided route. This would be the easiest for me, and it would give me the most control over the character. I wouldn’ t need to write everything over and over so I can keep the one, main set of dialogue more consistent and better written. Unfortunately, this would also make the mod much more linear in nature.
So, mostly I need to be told what’s best for me to do, and then I’ll have a reason to stick with that. I argue against my own ideas far too much.