The Many Faces of King
September 28, 2010 § 12 Comments
This is going to be a pretty content-laden post, at least by my standards. Maybe I could stretch it out and post a bit a week for the next while, but that’s no fun! Alright, so first thing I’m gonna put up is some of the facepics that I upgraded over the weekend. I had some fun doing these, and I like how they turned out. I hope you all like them too!
Number two, I finished writing my version of Animated Tiles. These are good for adding a bit of variety or making the map graphics a bit more interesting. For example, animated water!
There’s a slight downside to these, however. Each tile has 3-4 frames, and that means the graphics take up 3-4 tiles in the sheet. This is a bit of a problem since there’s only 256 tiles you can put on a tileset! I’ll either have to figure out a workaround or budget my animations or something. 256 is still a decent number of tiles, after all…
Thirdly, I would like to give Carrotlord some mad props for his Doukutsu Assembler. With it, I can write hacks with words for variables instead of addresses. Also, I don’t have to worry about calculating space or jumps. I think it’ll be most useful for writing custom NPCs and Weapons, since with those I typically would wipe the whole function and start fresh. I’m almost certain it’d at least cut the time to develop and debug a complex, multi-state entity in half.
Finally, I’m happy to announce that I actually had people respond to my little plea last week. Adark is now my newest part-time assistant. To be honest I’m not quite sure how this’ll turn out, but hopefully it’ll be cool and I’ll be able to get you a third (fourth?) demo out before we all shrivel up and die or something.
One last thing – What do you think of my new blog theme?
Wordpress is fun.