Week’s summary
January 24th, 2012 § 6 Comments
- Went to work a whole bunch
- Tinkered with the level editor to get entities to display on the map
- Maxed smithing in skyrim and made self dragon armour
- Got yearly not-quite-a-cold-but-still-feel-miserable thing.
- Received sweet handmade scarf in the mail!!!

I keep forgetting when Tuesday is
January 17th, 2012 § 1 Comment
Anyway I’m working on the editor when I can.
http://www.cavestory.org/forums/index.php?/topic/3893-boosters-lab-pre-alpha/
Go there for details
Hard work
January 10th, 2012 § 2 Comments
Oh, not on the stuff YOU want me to work on. I have a full-time job at the moment and that kind of seems to be eating quite a bit of my time. Funny how that works.
Anyway, currently I’m resuming work on that level editor I may have mentioned a while ago. It’s coming along well, with what little time I can give to it.
Sorry I haven’t got more to post right now.
Organya – Pxtone converter
January 3rd, 2012 § 4 Comments
This week I wrote an application to convert org files (the music format used by cave story) to ptcop files (the format used by my new engine). This will save me tons of time converting the music over by hand, and as well, other people can use it too maybe I guess??
So I guess this tangentially counts as work towards KSS because I’ll use it for KSS?

You can download it directly here, or if you prefer via mediafire
Tactical Information System
December 27th, 2011 § Leave a Comment
Also known as “Those numbers that show up when you shoot something”.
That’s basically what I got done this week, after I finished writing my exams last Tuesday and in-between holiday festivities. I did good on the course marks I’ve gotten back so far, so I’m happy! And a happy Noxid is a Noxid that plays Skyrim all day works on his programming like a good boy. I wonder if I can have the engine able to duplicate the previous KS before I have to start my co-op term… Most of the things that remain are fairly minor, if I remember correctly. I will have to program like the dickens if I’m to fit it all in the next week though.
Here is a picture of my brother’s cat
AAAAAAAAAAAAAAAAAAA
December 20th, 2011 § 3 Comments
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAA AAAAAAAAAAAAAAAA AAAAAAAAAAA AAAAAAAAAAAAAA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAA

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Indiana Quote and the Temple of Ill Fate
December 13th, 2011 § 4 Comments
Here’s the minimod I mentioned before. There may be some minor changes to it in a later version but essentially this is what it is going to look like. Bob and Weave through three (3) levels of pyramid danger, find the treasure, and escape with your life! Play with one of *two* different weapons, or take none at all for an extra challenge! If you can get to the boss with no weapon and beat it with full health, you get a secret bonus!!!! Traps, Baddies, Puzzles, just play it already !!!!!!!!!!

With regards to King Story I have bubble level 1 and 2 code finished, and the bubbler weapon code (which is way more efficient than Pixel’s implementation, awyeah). Enemies die when you shoot them and stuff and I also transplanted the entire Effects system (for those things like the level up/down majigger, the flashes that appear when you shoot the gun, etc.) so I suppose I got a fair bit of work done on that this week as well.
It’s also Exam Time for me. I’ve written two so far, and one of them was the one I expected to be hardest, but I think I’ve done alright on it so that pleases me. Only two more to go and then alllll of christmas break is mine until January when I start my co-op term.
*pop*
December 6th, 2011 § 6 Comments
I did the thing I said I would! See, I pressed a button and a bubble appeared. Progress!

(it doesn’t do damage yet)
(or actually move)
Additionally, keep an eye out next week for another minimod by me that will be part of a CSTSF group modding activity. Reach the bottom of a lost pyramid and find some sweet loot, then escape with your life! If it isn’t done by then, well, there will be trouble.
Another one of those no-progress weeks
November 29th, 2011 § 1 Comment
I think I definitely am starting to identify a pattern where I work really hard on this for a while, burn out, do other things, feel guilty about having no progress, work really hard on it, burn out again, and so forth. This is probably not a healthy development cycle but oh well! There is only so much one man can do. I have to balance my need to consume entertainment media with my need to create entertainment media, and there just aren’t enough hours in a day for me to juggle all these irons.
pictures pictures pictures
Get Wepon
November 22nd, 2011 § 7 Comments
This week I began to (finally) start working on the weapons and bullets system. At first I had a problem that I sort of experienced in the original CS, being “How do I keep the gun and the hand lined up?” and then it hit me: I could just draw the hand *onto* the gun! It works really well and allows me to do gun bobbing while walking with minimal effort.
Additionally, a small detail that was kind of disregarded in Cave Story, King will always hold his weapon in his right hand. If he’s facing left, it’ll be drawn behind him; facing right, it’s drawn in front. I’m not sure what to do about the “inspecting” pose but maybe I might just skip drawing the weapon when he’s facing the background. Here are some shots of holding the gun from different angles

I haven’t got bullets started yet, but I did implement taking damage. It’s possible to die but not much happens because I haven’t got the fancy death animation done yet!

